rollNW
python api
rollnw
rollnw.kernel
rollnw.model
rollnw.nwn1
rollnw.script
rollNW
Index
Index
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A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
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W
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X
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Y
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Z
_
__getitem__() (rollnw.script.Ast method)
(rollnw.script.BlockStatement method)
(rollnw.script.CallExpression method)
(rollnw.script.DeclList method)
(rollnw.script.FunctionDecl method)
(rollnw.script.StructDecl method)
__init__() (rollnw.script.Context method)
(rollnw.script.Nss method)
(rollnw.script.NssLexer method)
__iter__() (rollnw.script.Ast method)
(rollnw.script.BlockStatement method)
(rollnw.script.CallExpression method)
(rollnw.script.DeclList method)
(rollnw.script.FunctionDecl method)
(rollnw.script.StructDecl method)
__len__() (rollnw.script.Ast method)
(rollnw.script.BlockStatement method)
(rollnw.script.CallExpression method)
(rollnw.script.DeclList method)
(rollnw.script.FunctionDecl method)
(rollnw.script.StructDecl method)
__str__() (rollnw.script.Comment method)
A
aabb (rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
ability (rollnw.LevelUp attribute)
ac_armor_base (rollnw.CombatInfo attribute)
ac_natural_bonus (rollnw.CombatInfo attribute)
ac_shield_base (rollnw.CombatInfo attribute)
ACTION (rollnw.script.NssTokenType attribute)
activated (rollnw.PlaceableAnimationState attribute)
active (rollnw.Encounter attribute)
(rollnw.Sound attribute)
active_param (rollnw.script.SignatureHelp attribute)
add() (rollnw.Dialog method)
(rollnw.DialogPtr method)
(rollnw.Erf method)
(rollnw.LocString method)
add_column() (rollnw.TwoDA method)
add_feat() (rollnw.CreatureStats method)
add_include_path() (rollnw.script.Context method)
add_item() (rollnw.Inventory method)
add_known_spell() (in module rollnw.nwn1)
(rollnw.SpellBook method)
add_memorized_spell() (in module rollnw.nwn1)
(rollnw.SpellBook method)
add_page() (rollnw.Inventory method)
add_ptr() (rollnw.Dialog method)
(rollnw.DialogPtr method)
add_special_ability() (in module rollnw.nwn1)
add_string() (rollnw.Dialog method)
(rollnw.DialogPtr method)
additional_cost (rollnw.Item attribute)
affectdynamic (rollnw.model.MdlLightNode attribute)
affected_by_wind (rollnw.model.ModelEmitterFlag attribute)
alpha (rollnw.model.MdlControllerType attribute)
alpha_end (rollnw.model.MdlControllerType attribute)
alpha_mid (rollnw.model.MdlControllerType attribute)
alpha_start (rollnw.model.MdlControllerType attribute)
ambient (rollnw.model.MdlTrimeshNode attribute)
ambientonly (rollnw.model.MdlLightNode attribute)
AND (rollnw.script.NssTokenType attribute)
ANDAND (rollnw.script.NssTokenType attribute)
ANDEQ (rollnw.script.NssTokenType attribute)
anim (rollnw.model.MdlNodeFlags attribute)
anim_root (rollnw.model.MdlAnimation attribute)
animation (rollnw.DialogNode attribute)
(rollnw.model.MdlGeometryFlag attribute)
(rollnw.model.MdlGeometryType attribute)
animation_count() (rollnw.model.MdlModel method)
animation_state (rollnw.Door attribute)
(rollnw.Placeable attribute)
animations() (rollnw.model.MdlModel method)
animationscale (rollnw.model.MdlModel attribute)
animloop1 (rollnw.AreaTile attribute)
animloop2 (rollnw.AreaTile attribute)
animloop3 (rollnw.AreaTile attribute)
animmesh (rollnw.model.MdlNodeType attribute)
animtverts (rollnw.model.MdlAnimeshNode attribute)
animverts (rollnw.model.MdlAnimeshNode attribute)
appearance (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
(rollnw.SpawnCreature attribute)
(rollnw.Waypoint attribute)
apply_effect() (in module rollnw.nwn1)
Area (class in rollnw)
area (rollnw.Location attribute)
(rollnw.ObjectType attribute)
area_count() (rollnw.Module method)
areaofeffect (rollnw.ObjectType attribute)
AreaScripts (class in rollnw)
AreaTile (class in rollnw)
AreaWeather (class in rollnw)
armor (rollnw.ItemModelType attribute)
(rollnw.Store attribute)
armor_belt (rollnw.ItemModelParts attribute)
armor_class (rollnw.AttackData attribute)
armor_lbicep (rollnw.ItemModelParts attribute)
armor_lfarm (rollnw.ItemModelParts attribute)
armor_lfoot (rollnw.ItemModelParts attribute)
armor_lhand (rollnw.ItemModelParts attribute)
armor_lshin (rollnw.ItemModelParts attribute)
armor_lshoul (rollnw.ItemModelParts attribute)
armor_lthigh (rollnw.ItemModelParts attribute)
armor_neck (rollnw.ItemModelParts attribute)
armor_pelvis (rollnw.ItemModelParts attribute)
armor_rbicep (rollnw.ItemModelParts attribute)
armor_rfarm (rollnw.ItemModelParts attribute)
armor_rfoot (rollnw.ItemModelParts attribute)
armor_rhand (rollnw.ItemModelParts attribute)
armor_robe (rollnw.ItemModelParts attribute)
armor_rshin (rollnw.ItemModelParts attribute)
armor_rshoul (rollnw.ItemModelParts attribute)
armor_rthigh (rollnw.ItemModelParts attribute)
armor_torso (rollnw.ItemModelParts attribute)
arms (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
arrows (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
AssignExpression (class in rollnw.script)
Ast (class in rollnw.script)
ast() (rollnw.script.Nss method)
AstNode (class in rollnw.script)
attack_bonus (rollnw.AttackData attribute)
attack_roll (rollnw.AttackData attribute)
AttackData (class in rollnw)
attacker (rollnw.AttackData attribute)
attacks_per_second() (in module rollnw.nwn1)
B
base_attack_bonus() (in module rollnw.nwn1)
baseitem (rollnw.Item attribute)
beaming (rollnw.model.MdlTrimeshNode attribute)
belt (rollnw.BodyParts attribute)
(rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
bicep_left (rollnw.BodyParts attribute)
bicep_right (rollnw.BodyParts attribute)
binary (rollnw.model.MdlGeometryFlag attribute)
BinaryExpression (class in rollnw.script)
birthrate (rollnw.model.MdlControllerType attribute)
bitmap (rollnw.model.MdlTrimeshNode attribute)
blackmarket (rollnw.Store attribute)
blackmarket_markdown (rollnw.Store attribute)
blastlength (rollnw.model.MdlEmitterNode attribute)
blastradius (rollnw.model.MdlEmitterNode attribute)
blend (rollnw.model.MdlEmitterNode attribute)
blend_sel (rollnw.model.MdlEmitterNode attribute)
block (rollnw.script.DoStatement attribute)
(rollnw.script.ForStatement attribute)
(rollnw.script.FunctionDefinition attribute)
(rollnw.script.SwitchStatement attribute)
(rollnw.script.WhileStatement attribute)
BlockStatement (class in rollnw.script)
blueprint (rollnw.PaletteNodeType attribute)
blur_length (rollnw.model.MdlControllerType attribute)
bmax (rollnw.model.MdlAABBEntry attribute)
(rollnw.model.MdlModel attribute)
(rollnw.model.MdlTrimeshNode attribute)
bmin (rollnw.model.MdlAABBEntry attribute)
(rollnw.model.MdlModel attribute)
(rollnw.model.MdlTrimeshNode attribute)
body_parts (rollnw.CreatureAppearance attribute)
bodybag (rollnw.Creature attribute)
(rollnw.Placeable attribute)
BodyParts (class in rollnw)
bolts (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
bones (rollnw.model.SkinVertex attribute)
bonus (rollnw.DiceRoll attribute)
boots (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
bounce (rollnw.model.ModelEmitterFlag attribute)
bounce_co (rollnw.model.MdlControllerType attribute)
bow (rollnw.DialogAnimation attribute)
branch (rollnw.PaletteNodeType attribute)
BREAK (rollnw.script.NssTokenType attribute)
bullets (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
bytes (rollnw.ResourceData attribute)
C
calculate_ac_versus() (in module rollnw.nwn1)
calculate_challenge_rating() (in module rollnw.nwn1)
calculate_item_ac() (in module rollnw.nwn1)
calculate_item_value() (in module rollnw.nwn1)
CallExpression (class in rollnw.script)
camera (rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
can_add_item() (rollnw.Inventory method)
can_equip_item() (in module rollnw.nwn1)
can_use_monk_abilities() (in module rollnw.nwn1)
CASE (rollnw.script.NssTokenType attribute)
CASSOWARY (rollnw.script.NssTokenType attribute)
category (rollnw.EffectHandle attribute)
(rollnw.PaletteNodeType attribute)
center (rollnw.model.MdlTrimeshNode attribute)
chance_lightning (rollnw.AreaWeather attribute)
chance_rain (rollnw.AreaWeather attribute)
chance_snow (rollnw.AreaWeather attribute)
channels() (rollnw.Image method)
character (rollnw.model.MdlClassification attribute)
charges (rollnw.Item attribute)
chest (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
children (rollnw.model.MdlNode attribute)
(rollnw.Palette attribute)
(rollnw.PaletteTreeNode attribute)
chinese_simplified (rollnw.LanguageID attribute)
chinese_traditional (rollnw.LanguageID attribute)
chunk_death (rollnw.Creature attribute)
chunkname (rollnw.model.MdlEmitterNode attribute)
class_ (rollnw.LevelUp attribute)
ClassEntry (class in rollnw)
classification (rollnw.model.MdlModel attribute)
clear() (rollnw.Effect method)
(rollnw.LocalData method)
(rollnw.PaletteTreeNode method)
clear_all() (rollnw.LocalData method)
clear_memorized_spell() (rollnw.SpellBook method)
clear_special_ability() (in module rollnw.nwn1)
cloak (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
closed (rollnw.DoorAnimationState attribute)
(rollnw.PlaceableAnimationState attribute)
cloth1 (rollnw.ItemColors attribute)
cloth2 (rollnw.ItemColors attribute)
COLON (rollnw.script.NssTokenType attribute)
color (rollnw.model.MdlControllerType attribute)
(rollnw.model.MdlLightNode attribute)
(rollnw.PltPixel attribute)
color_end (rollnw.model.MdlControllerType attribute)
color_mid (rollnw.model.MdlControllerType attribute)
color_moon_ambient (rollnw.AreaWeather attribute)
color_moon_diffuse (rollnw.AreaWeather attribute)
color_moon_fog (rollnw.AreaWeather attribute)
color_start (rollnw.model.MdlControllerType attribute)
color_sun_ambient (rollnw.AreaWeather attribute)
color_sun_diffuse (rollnw.AreaWeather attribute)
color_sun_fog (rollnw.AreaWeather attribute)
colors (rollnw.CreatureAppearance attribute)
(rollnw.PltColors attribute)
column (rollnw.script.SourcePosition attribute)
column_names() (rollnw.TwoDA method)
columns (rollnw.model.MdlControllerKey attribute)
combat_mode (rollnw.CombatInfo attribute)
CombatInfo (class in rollnw)
combine_time (rollnw.model.MdlControllerType attribute)
COMMA (rollnw.script.NssTokenType attribute)
command_script() (rollnw.script.Context method)
Comment (class in rollnw.script)
comment (rollnw.Common attribute)
(rollnw.DialogNode attribute)
(rollnw.DialogPtr attribute)
(rollnw.script.Symbol attribute)
comments (rollnw.Area attribute)
comments() (rollnw.script.Ast method)
Common (class in rollnw)
common (rollnw.Creature attribute)
(rollnw.Placeable attribute)
(rollnw.Sound attribute)
ComparisonExpression (class in rollnw.script)
complete() (rollnw.script.AstNode method)
(rollnw.script.Nss method)
complete_at() (rollnw.script.Nss method)
complete_dot() (rollnw.script.Nss method)
composite (rollnw.ItemModelType attribute)
compute_total_spell_slots() (in module rollnw.nwn1)
compute_total_spells_knowable() (in module rollnw.nwn1)
concealment (rollnw.AttackData attribute)
ConditionalExpression (class in rollnw.script)
CONST (rollnw.script.NssTokenType attribute)
constraints (rollnw.model.MdlDanglymeshNode attribute)
contains() (rollnw.LocString method)
Context (class in rollnw.script)
CONTINUE (rollnw.script.NssTokenType attribute)
continuous (rollnw.Sound attribute)
conversation (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
copy() (rollnw.DialogNode method)
(rollnw.DialogPtr method)
cost (rollnw.Item attribute)
cost_table (rollnw.ItemProperty attribute)
cost_value (rollnw.ItemProperty attribute)
count_feats_in_range() (in module rollnw.nwn1)
cr (rollnw.Creature attribute)
(rollnw.PaletteTreeNode attribute)
(rollnw.SpawnCreature attribute)
cr_adjust (rollnw.Creature attribute)
create_object() (in module rollnw.nwn1)
creator (rollnw.EffectHandle attribute)
(rollnw.Module attribute)
creator_id (rollnw.Area attribute)
Creature (class in rollnw)
creature (rollnw.ObjectType attribute)
creature_bite (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
creature_left (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
creature_right (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
creature_skin (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
CreatureAppearance (class in rollnw)
creatures (rollnw.Area attribute)
(rollnw.Encounter attribute)
creatures_max (rollnw.Encounter attribute)
creatures_recommended (rollnw.Encounter attribute)
CreatureScripts (class in rollnw)
CreatureStats (class in rollnw)
critical (rollnw.DamageCategory attribute)
current() (rollnw.script.NssLexer method)
cursed (rollnw.Item attribute)
cursor (rollnw.Trigger attribute)
D
dangly (rollnw.model.MdlNodeFlags attribute)
danglymesh (rollnw.model.MdlNodeType attribute)
data (rollnw.script.LiteralExpression attribute)
data() (rollnw.Image method)
data_offset (rollnw.model.MdlControllerKey attribute)
dawn_hour (rollnw.Module attribute)
day_night_cycle (rollnw.AreaWeather attribute)
deactivated (rollnw.PlaceableAnimationState attribute)
deadspace (rollnw.model.MdlEmitterNode attribute)
debug() (rollnw.Inventory method)
decay_time (rollnw.Creature attribute)
decl (rollnw.script.FunctionDefinition attribute)
(rollnw.script.SignatureHelp attribute)
(rollnw.script.Symbol attribute)
Declaration (class in rollnw.script)
DeclList (class in rollnw.script)
decode_plt_color() (in module rollnw)
default (rollnw.DialogAnimation attribute)
DEFAULT (rollnw.script.NssTokenType attribute)
defines (rollnw.script.Ast attribute)
deity (rollnw.Creature attribute)
delay (rollnw.DialogNode attribute)
delay_entry (rollnw.Dialog attribute)
delay_reply (rollnw.Dialog attribute)
delete_float() (rollnw.LocalData method)
delete_int() (rollnw.LocalData method)
delete_location() (rollnw.LocalData method)
delete_object() (rollnw.LocalData method)
delete_ptr() (rollnw.Dialog method)
delete_string() (rollnw.LocalData method)
description (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Item attribute)
(rollnw.Module attribute)
(rollnw.Placeable attribute)
(rollnw.Waypoint attribute)
description_id (rollnw.Item attribute)
destroy_object() (in module rollnw.nwn1)
destroyed (rollnw.PlaceableAnimationState attribute)
detect_dc (rollnw.Trap attribute)
detectable (rollnw.Trap attribute)
detonate (rollnw.model.MdlControllerType attribute)
Diagnostic (class in rollnw.script)
diagnostics() (rollnw.script.Nss method)
Dialog (class in rollnw)
DialogNode (class in rollnw)
DialogPtr (class in rollnw)
dice (rollnw.DiceRoll attribute)
DiceRoll (class in rollnw)
difficulty (rollnw.Encounter attribute)
difficulty_index (rollnw.Encounter attribute)
diffuse (rollnw.model.MdlTrimeshNode attribute)
disarm_dc (rollnw.Trap attribute)
disarmable (rollnw.Creature attribute)
(rollnw.Trap attribute)
displacement (rollnw.model.MdlDanglymeshNode attribute)
display (rollnw.PaletteTreeNode attribute)
displtype (rollnw.model.MdlTrimeshNode attribute)
distance_max (rollnw.Sound attribute)
distance_min (rollnw.Sound attribute)
DIV (rollnw.script.NssTokenType attribute)
DIVEQ (rollnw.script.NssTokenType attribute)
DO (rollnw.script.NssTokenType attribute)
Door (class in rollnw)
door (rollnw.model.MdlClassification attribute)
(rollnw.ObjectType attribute)
doors (rollnw.Area attribute)
DoorScripts (class in rollnw)
DoStatement (class in rollnw.script)
DOT (rollnw.script.NssTokenType attribute)
DotExpression (class in rollnw.script)
drag (rollnw.model.MdlControllerType attribute)
drink (rollnw.DialogAnimation attribute)
dummy (rollnw.model.MdlNodeType attribute)
dusk_hour (rollnw.Module attribute)
dynamic (rollnw.model.MdlLightNode attribute)
E
Effect (class in rollnw)
effect (rollnw.EffectHandle attribute)
(rollnw.model.MdlClassification attribute)
EFFECT (rollnw.script.NssTokenType attribute)
effect_ability_modifier() (in module rollnw.nwn1)
effect_armor_class_modifier() (in module rollnw.nwn1)
effect_attack_modifier() (in module rollnw.nwn1)
effect_bonus_spell_slot() (in module rollnw.nwn1)
effect_concealment() (in module rollnw.nwn1)
effect_damage_bonus() (in module rollnw.nwn1)
effect_damage_immunity() (in module rollnw.nwn1)
effect_damage_penalty() (in module rollnw.nwn1)
effect_damage_reduction() (in module rollnw.nwn1)
effect_damage_resistance() (in module rollnw.nwn1)
effect_haste() (in module rollnw.nwn1)
effect_hitpoints_temporary() (in module rollnw.nwn1)
effect_miss_chance() (in module rollnw.nwn1)
effect_save_modifier() (in module rollnw.nwn1)
effect_skill_modifier() (in module rollnw.nwn1)
EffectHandle (class in rollnw)
EffectID (class in rollnw)
elevation (rollnw.Sound attribute)
ELSE (rollnw.script.NssTokenType attribute)
emitter (rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
EmptyExpression (class in rollnw.script)
EmptyStatement (class in rollnw.script)
encoding() (rollnw.Language static method)
Encounter (class in rollnw)
encounter (rollnw.ObjectType attribute)
encounters (rollnw.Area attribute)
EncounterScripts (class in rollnw)
END (rollnw.script.NssTokenType attribute)
end (rollnw.script.SourceRange attribute)
english (rollnw.LanguageID attribute)
entries (rollnw.LevelHistory attribute)
(rollnw.LevelStats attribute)
(rollnw.model.MdlAABBNode attribute)
entry (rollnw.DialogNodeType attribute)
entry_area (rollnw.Module attribute)
entry_orientation (rollnw.Module attribute)
entry_position (rollnw.Module attribute)
epic (rollnw.LevelUp attribute)
EQ (rollnw.script.NssTokenType attribute)
EQEQ (rollnw.script.NssTokenType attribute)
equip_index_to_attack_type() (in module rollnw.nwn1)
equip_item() (in module rollnw.nwn1)
equipment (rollnw.Creature property)
Equips (class in rollnw)
equips (rollnw.Equips attribute)
erase() (rollnw.Erf method)
Erf (class in rollnw)
error (rollnw.script.DiagnosticSeverity attribute)
errors() (rollnw.script.Nss method)
EVENT (rollnw.script.NssTokenType attribute)
events (rollnw.model.MdlAnimation attribute)
expansion_pack (rollnw.Module attribute)
exports() (rollnw.script.Nss method)
expr (rollnw.script.CallExpression attribute)
(rollnw.script.ExprStatement attribute)
(rollnw.script.GroupingExpression attribute)
(rollnw.script.JumpStatement attribute)
(rollnw.script.LabelStatement attribute)
(rollnw.script.SignatureHelp attribute)
Expression (class in rollnw.script)
ExprStatement (class in rollnw.script)
extract() (rollnw.Erf method)
extract_by_glob() (rollnw.Erf method)
extraordinary (rollnw.EffectCategory attribute)
F
faction (rollnw.Door attribute)
(rollnw.Encounter attribute)
(rollnw.PaletteTreeNode attribute)
(rollnw.Placeable attribute)
(rollnw.Trigger attribute)
faction_id (rollnw.Creature attribute)
fadinglight (rollnw.model.MdlLightNode attribute)
false_branch (rollnw.script.ConditionalExpression attribute)
(rollnw.script.IfStatement attribute)
feats (rollnw.LevelUp attribute)
field (rollnw.script.SymbolKind attribute)
file_dependency (rollnw.model.MdlModel attribute)
find_comment() (rollnw.script.Ast method)
flags (rollnw.Area attribute)
(rollnw.model.MdlEmitterNode attribute)
(rollnw.SpecialAbility attribute)
(rollnw.SpellEntry attribute)
flarecolorshifts (rollnw.model.MdlLightNode attribute)
flarepositions (rollnw.model.MdlLightNode attribute)
flareradius (rollnw.model.MdlLightNode attribute)
flaresizes (rollnw.model.MdlLightNode attribute)
FLOAT (rollnw.script.NssTokenType attribute)
FLOAT_CONST (rollnw.script.NssTokenType attribute)
fog_clip_distance (rollnw.AreaWeather attribute)
fog_moon_amount (rollnw.AreaWeather attribute)
fog_sun_amount (rollnw.AreaWeather attribute)
foot_left (rollnw.BodyParts attribute)
foot_right (rollnw.BodyParts attribute)
FOR (rollnw.script.NssTokenType attribute)
forearm_left (rollnw.BodyParts attribute)
forearm_right (rollnw.BodyParts attribute)
ForStatement (class in rollnw.script)
fort (rollnw.Saves attribute)
fps (rollnw.model.MdlControllerType attribute)
frame_end (rollnw.model.MdlControllerType attribute)
frame_start (rollnw.model.MdlControllerType attribute)
french (rollnw.LanguageID attribute)
from_dict() (rollnw.Creature static method)
(rollnw.Door static method)
(rollnw.Encounter static method)
(rollnw.Item static method)
(rollnw.LocString static method)
(rollnw.Palette static method)
(rollnw.Placeable static method)
(rollnw.Sound static method)
(rollnw.Store static method)
(rollnw.Trigger static method)
(rollnw.Waypoint static method)
from_file() (rollnw.Creature static method)
(rollnw.Dialog static method)
(rollnw.Door static method)
(rollnw.Encounter static method)
(rollnw.Item static method)
(rollnw.model.Mdl static method)
(rollnw.Palette static method)
(rollnw.Placeable static method)
(rollnw.Sound static method)
(rollnw.Store static method)
(rollnw.Trigger static method)
(rollnw.Waypoint static method)
from_string() (rollnw.Language static method)
(rollnw.script.Nss static method)
(rollnw.StaticTwoDA static method)
(rollnw.TwoDA static method)
function (rollnw.script.SymbolKind attribute)
FunctionDecl (class in rollnw.script)
FunctionDefinition (class in rollnw.script)
G
gender (rollnw.Creature attribute)
generated_type (rollnw.Sound attribute)
generateflare (rollnw.model.MdlLightNode attribute)
generic_type (rollnw.Door attribute)
geometry (rollnw.Encounter attribute)
(rollnw.model.MdlGeometryFlag attribute)
(rollnw.model.MdlGeometryType attribute)
(rollnw.Trigger attribute)
german (rollnw.LanguageID attribute)
get() (rollnw.LocString method)
(rollnw.script.Context method)
(rollnw.StaticTwoDA method)
(rollnw.Tlk method)
(rollnw.TwoDA method)
get_ability_modifier() (in module rollnw.nwn1)
get_ability_score() (in module rollnw.nwn1)
(rollnw.CreatureStats method)
get_action_param() (rollnw.DialogNode method)
get_all_available_feats() (in module rollnw.nwn1)
get_animation() (rollnw.model.MdlModel method)
get_area() (rollnw.Module method)
get_available_spell_slots() (in module rollnw.nwn1)
get_available_spell_uses() (in module rollnw.nwn1)
get_caster_level() (in module rollnw.nwn1)
get_condition_param() (rollnw.DialogPtr method)
get_controller() (rollnw.model.MdlNode method)
get_current_hitpoints() (in module rollnw.nwn1)
get_dex_modifier() (in module rollnw.nwn1)
get_equipped_item() (in module rollnw.nwn1)
get_float() (rollnw.Effect method)
(rollnw.Ini method)
(rollnw.LocalData method)
get_has_special_ability() (in module rollnw.nwn1)
get_icon_by_part() (rollnw.Item method)
get_int() (rollnw.Effect method)
(rollnw.Ini method)
(rollnw.LocalData method)
get_known_spell() (rollnw.SpellBook method)
get_known_spell_count() (rollnw.SpellBook method)
get_knows_spell() (in module rollnw.nwn1)
get_location() (rollnw.LocalData method)
get_max_hitpoints() (in module rollnw.nwn1)
get_memorized_spell() (rollnw.SpellBook method)
get_memorized_spell_count() (rollnw.SpellBook method)
get_object() (rollnw.LocalData method)
get_skill_rank() (in module rollnw.nwn1)
(rollnw.CreatureStats method)
get_special_ability_level() (in module rollnw.nwn1)
get_special_ability_uses() (in module rollnw.nwn1)
get_spell_dc() (in module rollnw.nwn1)
get_str() (rollnw.Ini method)
get_string() (rollnw.Effect method)
(rollnw.LocalData method)
get_weapon_by_attack_type() (in module rollnw.nwn1)
gold (rollnw.Store attribute)
good_evil (rollnw.Creature attribute)
grav (rollnw.model.MdlControllerType attribute)
greeting (rollnw.DialogAnimation attribute)
GroupingExpression (class in rollnw.script)
GT (rollnw.script.NssTokenType attribute)
GTEQ (rollnw.script.NssTokenType attribute)
gui (rollnw.model.MdlClassification attribute)
(rollnw.ObjectType attribute)
H
hair (rollnw.CreatureColors attribute)
haks (rollnw.Module attribute)
hand_left (rollnw.BodyParts attribute)
hand_right (rollnw.BodyParts attribute)
handle() (rollnw.Effect method)
(rollnw.ObjectBase method)
hardness (rollnw.Door attribute)
(rollnw.Placeable attribute)
has_effect_applied() (in module rollnw.nwn1)
has_feat() (rollnw.CreatureStats method)
has_feat_successor() (in module rollnw.nwn1)
has_feminine() (rollnw.Language static method)
has_inventory (rollnw.Placeable attribute)
has_map_note (rollnw.Waypoint attribute)
head (rollnw.BodyParts attribute)
(rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
header (rollnw.model.MdlNodeFlags attribute)
height (rollnw.Area attribute)
(rollnw.AreaTile attribute)
height() (rollnw.Image method)
(rollnw.Plt method)
highest_feat_in_range() (in module rollnw.nwn1)
highlight_height (rollnw.Trigger attribute)
hint (rollnw.script.DiagnosticSeverity attribute)
history (rollnw.Creature property)
hit_by_auto_success (rollnw.AttackResult attribute)
hit_by_critical (rollnw.AttackResult attribute)
hit_by_roll (rollnw.AttackResult attribute)
hitpoints (rollnw.LevelUp attribute)
hours (rollnw.Sound attribute)
hp (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
hp_current (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
hp_max (rollnw.Creature attribute)
I
id (rollnw.Area attribute)
(rollnw.AreaTile attribute)
(rollnw.ClassEntry attribute)
(rollnw.CreatureAppearance attribute)
(rollnw.Module attribute)
(rollnw.PaletteTreeNode attribute)
id() (rollnw.Effect method)
identified (rollnw.Item attribute)
IDENTIFIER (rollnw.script.NssTokenType attribute)
identifier() (rollnw.script.Declaration method)
identify_price (rollnw.Store attribute)
IF (rollnw.script.NssTokenType attribute)
IfStatement (class in rollnw.script)
ignorefog (rollnw.model.MdlModel attribute)
Image (class in rollnw)
immortal (rollnw.Creature attribute)
Include (class in rollnw.script)
includes (rollnw.script.Ast attribute)
increment (rollnw.script.ForStatement attribute)
index (rollnw.EffectID attribute)
indices (rollnw.model.MdlTrimeshNode attribute)
infinite (rollnw.InventoryItem attribute)
information (rollnw.script.DiagnosticSeverity attribute)
inherit (rollnw.model.ModelEmitterFlag attribute)
inherit_local (rollnw.model.ModelEmitterFlag attribute)
inherit_part (rollnw.model.ModelEmitterFlag attribute)
inherit_vel (rollnw.model.ModelEmitterFlag attribute)
inheritcolor (rollnw.model.MdlNode attribute)
Ini (class in rollnw)
init (rollnw.script.ForStatement attribute)
(rollnw.script.VarDecl attribute)
InlayHint (class in rollnw.script)
innate (rollnw.EffectCategory attribute)
instantiate() (rollnw.Equips method)
(rollnw.Inventory method)
INT (rollnw.script.NssTokenType attribute)
INTEGER_CONST (rollnw.script.NssTokenType attribute)
interior (rollnw.AreaFlags attribute)
interruptable (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
interval (rollnw.Sound attribute)
interval_variation (rollnw.Sound attribute)
invalid (rollnw.EquipIndex attribute)
(rollnw.LanguageID attribute)
(rollnw.model.MdlClassification attribute)
(rollnw.ObjectType attribute)
INVALID (rollnw.script.NssTokenType attribute)
Inventory (class in rollnw)
inventory (rollnw.Creature property)
(rollnw.Item attribute)
(rollnw.Placeable attribute)
InventoryItem (class in rollnw)
is_flanked() (in module rollnw.nwn1)
is_key (rollnw.model.MdlControllerKey attribute)
is_link (rollnw.DialogPtr attribute)
is_night (rollnw.AreaWeather attribute)
is_ranged_attack (rollnw.AttackData attribute)
is_save_game (rollnw.Module attribute)
is_skeleton() (rollnw.Palette method)
is_start (rollnw.DialogPtr attribute)
is_tinted (rollnw.model.ModelEmitterFlag attribute)
is_trapped (rollnw.Trap attribute)
italian (rollnw.LanguageID attribute)
Item (class in rollnw)
item (rollnw.EffectCategory attribute)
(rollnw.InventoryItem attribute)
(rollnw.model.MdlClassification attribute)
(rollnw.ObjectType attribute)
item_has_property() (in module rollnw.nwn1)
itemprop_ability_modifier() (in module rollnw.nwn1)
itemprop_armor_class_modifier() (in module rollnw.nwn1)
itemprop_attack_modifier() (in module rollnw.nwn1)
itemprop_bonus_spell_slot() (in module rollnw.nwn1)
itemprop_damage_bonus() (in module rollnw.nwn1)
itemprop_enhancement_modifier() (in module rollnw.nwn1)
itemprop_haste() (in module rollnw.nwn1)
itemprop_keen() (in module rollnw.nwn1)
itemprop_save_modifier() (in module rollnw.nwn1)
itemprop_save_vs_modifier() (in module rollnw.nwn1)
itemprop_skill_modifier() (in module rollnw.nwn1)
itemprop_to_string() (in module rollnw.nwn1)
ItemProperty (class in rollnw)
ITEMPROPERTY (rollnw.script.NssTokenType attribute)
items (rollnw.Area attribute)
items() (rollnw.Inventory method)
iteration_penalty (rollnw.AttackData attribute)
IVector4 (class in rollnw)
J
japanese (rollnw.LanguageID attribute)
JSON (rollnw.script.NssTokenType attribute)
json_archive_version (rollnw.Area attribute)
(rollnw.Creature attribute)
(rollnw.Dialog attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
(rollnw.Sound attribute)
(rollnw.Store attribute)
JSON_CONST (rollnw.script.NssTokenType attribute)
JumpStatement (class in rollnw.script)
K
key_name (rollnw.Lock attribute)
key_offset (rollnw.model.MdlControllerKey attribute)
key_required (rollnw.Lock attribute)
kind (rollnw.script.Symbol attribute)
known_spells (rollnw.LevelUp attribute)
knows_feat() (in module rollnw.nwn1)
korean (rollnw.LanguageID attribute)
L
label (rollnw.script.LabelStatement attribute)
LabelStatement (class in rollnw.script)
Language (class in rollnw)
language_id() (rollnw.Tlk method)
lawful_chaotic (rollnw.Creature attribute)
layer (rollnw.PltPixel attribute)
layered (rollnw.ItemModelType attribute)
LBRACE (rollnw.script.NssTokenType attribute)
LBRACKET (rollnw.script.NssTokenType attribute)
leaf_face (rollnw.model.MdlAABBEntry attribute)
leather1 (rollnw.ItemColors attribute)
leather2 (rollnw.ItemColors attribute)
lefthand (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
leftring (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
length (rollnw.model.MdlAnimation attribute)
length() (rollnw.script.SourceLocation method)
lensflares (rollnw.model.MdlLightNode attribute)
level (rollnw.ClassEntry attribute)
(rollnw.SpecialAbility attribute)
level() (rollnw.LevelStats method)
level_by_class() (rollnw.LevelStats method)
LevelHistory (class in rollnw)
levels (rollnw.Creature attribute)
LevelStats (class in rollnw)
LevelUp (class in rollnw)
lexical (rollnw.script.DiagnosticType attribute)
lhs (rollnw.script.AssignExpression attribute)
(rollnw.script.BinaryExpression attribute)
(rollnw.script.ComparisonExpression attribute)
(rollnw.script.DotExpression attribute)
(rollnw.script.LogicalExpression attribute)
(rollnw.script.PostfixExpression attribute)
life_exp (rollnw.model.MdlControllerType attribute)
light (rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
lighting_scheme (rollnw.AreaWeather attribute)
lightmapped (rollnw.model.MdlTrimeshNode attribute)
lightning_delay (rollnw.model.MdlControllerType attribute)
lightning_radius (rollnw.model.MdlControllerType attribute)
lightning_scale (rollnw.model.MdlControllerType attribute)
lightning_subdiv (rollnw.model.MdlControllerType attribute)
lightpriority (rollnw.model.MdlLightNode attribute)
line (rollnw.script.SourcePosition attribute)
linked_to (rollnw.Door attribute)
(rollnw.Trigger attribute)
(rollnw.Waypoint attribute)
linked_to_flags (rollnw.Door attribute)
(rollnw.Trigger attribute)
listen (rollnw.DialogAnimation attribute)
listen_check_mod (rollnw.Area attribute)
literal (rollnw.script.LiteralExpression attribute)
LiteralExpression (class in rollnw.script)
LiteralVectorExpression (class in rollnw.script)
loadscreen (rollnw.Area attribute)
(rollnw.Door attribute)
(rollnw.Trigger attribute)
loc (rollnw.script.NssToken attribute)
LocalData (class in rollnw)
locals (rollnw.Common attribute)
(rollnw.Module attribute)
locate_export() (rollnw.script.Nss method)
locate_symbol() (rollnw.script.Nss method)
Location (class in rollnw)
location (rollnw.Common attribute)
(rollnw.script.Diagnostic attribute)
(rollnw.script.Include attribute)
LOCATION (rollnw.script.NssTokenType attribute)
LOCATION_INVALID (rollnw.script.NssTokenType attribute)
Lock (class in rollnw)
lock (rollnw.Door attribute)
(rollnw.Placeable attribute)
lock_dc (rollnw.Lock attribute)
lockable (rollnw.Lock attribute)
locked (rollnw.Lock attribute)
LocString (class in rollnw)
LogicalExpression (class in rollnw.script)
look_far (rollnw.DialogAnimation attribute)
loop (rollnw.model.MdlEmitterNode attribute)
looping (rollnw.Sound attribute)
lootable (rollnw.Creature attribute)
LPAREN (rollnw.script.NssTokenType attribute)
LT (rollnw.script.NssTokenType attribute)
LTEQ (rollnw.script.NssTokenType attribute)
M
magical (rollnw.EffectCategory attribute)
mainlight1 (rollnw.AreaTile attribute)
mainlight2 (rollnw.AreaTile attribute)
map_note (rollnw.Waypoint attribute)
map_note_enabled (rollnw.Waypoint attribute)
markdown (rollnw.Store attribute)
markup (rollnw.Store attribute)
mass (rollnw.model.MdlControllerType attribute)
material_idx (rollnw.model.MdlFace attribute)
materialname (rollnw.model.MdlTrimeshNode attribute)
max_price (rollnw.Store attribute)
Mdl (class in rollnw.model)
MdlAABBEntry (class in rollnw.model)
MdlAABBNode (class in rollnw.model)
MdlAnimation (class in rollnw.model)
MdlAnimationEvent (class in rollnw.model)
MdlAnimeshNode (class in rollnw.model)
MdlCameraNode (class in rollnw.model)
MdlControllerKey (class in rollnw.model)
MdlControllerType (class in rollnw.model)
MdlDanglymeshNode (class in rollnw.model)
MdlDummyNode (class in rollnw.model)
MdlEmitterNode (class in rollnw.model)
MdlFace (class in rollnw.model)
MdlGeometry (class in rollnw.model)
MdlLightNode (class in rollnw.model)
MdlModel (class in rollnw.model)
MdlNode (class in rollnw.model)
MdlNodeFlags (class in rollnw.model)
MdlNodeType (class in rollnw.model)
MdlPatchNode (class in rollnw.model)
MdlReferenceNode (class in rollnw.model)
MdlSkinNode (class in rollnw.model)
MdlTrimeshNode (class in rollnw.model)
merge() (rollnw.Erf method)
mesh (rollnw.model.MdlNodeFlags attribute)
message (rollnw.script.Diagnostic attribute)
(rollnw.script.InlayHint attribute)
meta (rollnw.SpellEntry attribute)
metal1 (rollnw.ItemColors attribute)
metal2 (rollnw.ItemColors attribute)
min_game_version (rollnw.Module attribute)
MINUS (rollnw.script.NssTokenType attribute)
MINUSEQ (rollnw.script.NssTokenType attribute)
MINUSMINUS (rollnw.script.NssTokenType attribute)
minutes_per_hour (rollnw.Module attribute)
miscellaneous (rollnw.Store attribute)
miss_by_auto_fail (rollnw.AttackResult attribute)
miss_by_concealment (rollnw.AttackResult attribute)
miss_by_miss_chance (rollnw.AttackResult attribute)
miss_by_roll (rollnw.AttackResult attribute)
MOD (rollnw.script.NssTokenType attribute)
model (rollnw.model.Mdl attribute)
(rollnw.model.MdlGeometryFlag attribute)
(rollnw.model.MdlGeometryType attribute)
model1 (rollnw.ItemModelParts attribute)
model2 (rollnw.ItemModelParts attribute)
model3 (rollnw.ItemModelParts attribute)
model_colors (rollnw.Item attribute)
model_parts (rollnw.Item attribute)
model_to_plt_colors() (rollnw.Item method)
model_type (rollnw.Item attribute)
ModelEmitterFlag (class in rollnw.model)
MODEQ (rollnw.script.NssTokenType attribute)
modified() (rollnw.Tlk method)
module
rollnw
rollnw.model
rollnw.nwn1
rollnw.script
Module (class in rollnw)
module (rollnw.ObjectType attribute)
ModuleScripts (class in rollnw)
moon_shadows (rollnw.AreaWeather attribute)
multimaterial (rollnw.model.MdlTrimeshNode attribute)
multiplier (rollnw.AttackData attribute)
(rollnw.model.MdlControllerType attribute)
(rollnw.model.MdlLightNode attribute)
N
name (rollnw.Area attribute)
(rollnw.Common attribute)
(rollnw.model.MdlAnimationEvent attribute)
(rollnw.model.MdlControllerKey attribute)
(rollnw.model.MdlGeometry attribute)
(rollnw.model.MdlNode attribute)
(rollnw.Module attribute)
(rollnw.PaletteTreeNode attribute)
(rollnw.ResourceData attribute)
name() (rollnw.script.Nss method)
name_first (rollnw.Creature attribute)
name_last (rollnw.Creature attribute)
natural (rollnw.AreaFlags attribute)
neck (rollnw.BodyParts attribute)
(rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
next() (rollnw.script.NssLexer method)
no_rest (rollnw.Area attribute)
node (rollnw.DialogPtr attribute)
(rollnw.script.Symbol attribute)
none (rollnw.AreaFlags attribute)
(rollnw.DamageCategory attribute)
(rollnw.DialogAnimation attribute)
(rollnw.PlaceableAnimationState attribute)
(rollnw.SpellFlags attribute)
normal (rollnw.model.SkinVertex attribute)
(rollnw.model.Vertex attribute)
NOT (rollnw.script.NssTokenType attribute)
NOTEQ (rollnw.script.NssTokenType attribute)
Nss (class in rollnw.script)
NssLexer (class in rollnw.script)
NssToken (class in rollnw.script)
nth_attack (rollnw.AttackData attribute)
nwn2 (rollnw.GameVersion attribute)
O
OBJECT (rollnw.script.NssTokenType attribute)
OBJECT_INVALID_CONST (rollnw.script.NssTokenType attribute)
OBJECT_SELF_CONST (rollnw.script.NssTokenType attribute)
object_type (rollnw.Area attribute)
(rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
(rollnw.Sound attribute)
(rollnw.Store attribute)
ObjectBase (class in rollnw)
ObjectHandle (class in rollnw)
on_attacked (rollnw.CreatureScripts attribute)
on_blocked (rollnw.CreatureScripts attribute)
on_click (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
(rollnw.TriggerScripts attribute)
on_client_enter (rollnw.ModuleScripts attribute)
on_client_leave (rollnw.ModuleScripts attribute)
on_closed (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
(rollnw.StoreScripts attribute)
on_conversation (rollnw.CreatureScripts attribute)
on_cutsnabort (rollnw.ModuleScripts attribute)
on_damaged (rollnw.CreatureScripts attribute)
(rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_death (rollnw.CreatureScripts attribute)
(rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_disarm (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
(rollnw.TriggerScripts attribute)
on_disturbed (rollnw.CreatureScripts attribute)
on_endround (rollnw.CreatureScripts attribute)
on_enter (rollnw.AreaScripts attribute)
(rollnw.TriggerScripts attribute)
on_entered (rollnw.EncounterScripts attribute)
on_exhausted (rollnw.EncounterScripts attribute)
on_exit (rollnw.AreaScripts attribute)
(rollnw.EncounterScripts attribute)
(rollnw.TriggerScripts attribute)
on_heartbeat (rollnw.AreaScripts attribute)
(rollnw.CreatureScripts attribute)
(rollnw.DoorScripts attribute)
(rollnw.EncounterScripts attribute)
(rollnw.ModuleScripts attribute)
(rollnw.PlaceableScripts attribute)
(rollnw.TriggerScripts attribute)
on_inventory_disturbed (rollnw.PlaceableScripts attribute)
on_item_acquire (rollnw.ModuleScripts attribute)
on_item_activate (rollnw.ModuleScripts attribute)
on_item_unaquire (rollnw.ModuleScripts attribute)
on_load (rollnw.ModuleScripts attribute)
on_lock (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_melee_attacked (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_open (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_open_failure (rollnw.DoorScripts attribute)
on_opened (rollnw.StoreScripts attribute)
on_perceived (rollnw.CreatureScripts attribute)
on_player_chat (rollnw.ModuleScripts attribute)
on_player_death (rollnw.ModuleScripts attribute)
on_player_dying (rollnw.ModuleScripts attribute)
on_player_equip (rollnw.ModuleScripts attribute)
on_player_level_up (rollnw.ModuleScripts attribute)
on_player_rest (rollnw.ModuleScripts attribute)
on_player_uneqiup (rollnw.ModuleScripts attribute)
on_rested (rollnw.CreatureScripts attribute)
on_spawn (rollnw.CreatureScripts attribute)
on_spawnbtndn (rollnw.ModuleScripts attribute)
on_spell_cast_at (rollnw.CreatureScripts attribute)
(rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_start (rollnw.ModuleScripts attribute)
on_trap_triggered (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
(rollnw.TriggerScripts attribute)
on_unlock (rollnw.DoorScripts attribute)
(rollnw.PlaceableScripts attribute)
on_used (rollnw.PlaceableScripts attribute)
on_user_defined (rollnw.AreaScripts attribute)
(rollnw.CreatureScripts attribute)
(rollnw.DoorScripts attribute)
(rollnw.EncounterScripts attribute)
(rollnw.ModuleScripts attribute)
(rollnw.PlaceableScripts attribute)
(rollnw.TriggerScripts attribute)
one_shot (rollnw.Trap attribute)
opacity (rollnw.model.MdlEmitterNode attribute)
open (rollnw.PlaceableAnimationState attribute)
opened1 (rollnw.DoorAnimationState attribute)
opened2 (rollnw.DoorAnimationState attribute)
operator (rollnw.script.AssignExpression attribute)
(rollnw.script.BinaryExpression attribute)
(rollnw.script.ComparisonExpression attribute)
(rollnw.script.JumpStatement attribute)
(rollnw.script.LogicalExpression attribute)
(rollnw.script.PostfixExpression attribute)
(rollnw.script.UnaryExpression attribute)
OR (rollnw.script.NssTokenType attribute)
OREQ (rollnw.script.NssTokenType attribute)
orientation (rollnw.AreaTile attribute)
(rollnw.Location attribute)
(rollnw.model.MdlControllerType attribute)
(rollnw.SpawnPoint attribute)
OROR (rollnw.script.NssTokenType attribute)
owner (rollnw.Inventory attribute)
P
p2p (rollnw.model.ModelEmitterFlag attribute)
p2p_bezier2 (rollnw.model.MdlControllerType attribute)
p2p_bezier3 (rollnw.model.MdlControllerType attribute)
p2p_sel (rollnw.model.ModelEmitterFlag attribute)
p2p_type (rollnw.model.MdlEmitterNode attribute)
Palette (class in rollnw)
palette_id (rollnw.Common attribute)
PaletteTreeNode (class in rollnw)
param (rollnw.script.SymbolKind attribute)
param_table (rollnw.ItemProperty attribute)
param_value (rollnw.ItemProperty attribute)
parent (rollnw.DialogNode attribute)
(rollnw.DialogPtr attribute)
(rollnw.model.MdlNode attribute)
parse (rollnw.script.DiagnosticType attribute)
parse() (rollnw.script.Nss method)
particle_rot (rollnw.model.MdlControllerType attribute)
patch (rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
pc (rollnw.Creature attribute)
pelvis (rollnw.BodyParts attribute)
penalty (rollnw.DamageCategory attribute)
percent_end (rollnw.model.MdlControllerType attribute)
percent_mid (rollnw.model.MdlControllerType attribute)
percent_start (rollnw.model.MdlControllerType attribute)
perception_range (rollnw.Creature attribute)
period (rollnw.model.MdlDanglymeshNode attribute)
phenotype (rollnw.CreatureAppearance attribute)
pitch_variation (rollnw.Sound attribute)
pixels() (rollnw.Plt method)
Placeable (class in rollnw)
placeable (rollnw.ObjectType attribute)
placeables (rollnw.Area attribute)
PlaceableScripts (class in rollnw)
plane (rollnw.model.MdlAABBEntry attribute)
Player (class in rollnw)
player_only (rollnw.Encounter attribute)
plot (rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Item attribute)
(rollnw.Placeable attribute)
Plt (class in rollnw)
plt_layer_cloth1 (rollnw.PltLayer attribute)
plt_layer_cloth2 (rollnw.PltLayer attribute)
plt_layer_hair (rollnw.PltLayer attribute)
plt_layer_leather1 (rollnw.PltLayer attribute)
plt_layer_leather2 (rollnw.PltLayer attribute)
plt_layer_metal1 (rollnw.PltLayer attribute)
plt_layer_metal2 (rollnw.PltLayer attribute)
plt_layer_skin (rollnw.PltLayer attribute)
plt_layer_tattoo1 (rollnw.PltLayer attribute)
plt_layer_tattoo2 (rollnw.PltLayer attribute)
PltColors (class in rollnw)
PltPixel (class in rollnw)
PLUS (rollnw.script.NssTokenType attribute)
PLUSEQ (rollnw.script.NssTokenType attribute)
PLUSPLUS (rollnw.script.NssTokenType attribute)
pointers (rollnw.DialogNode attribute)
polish (rollnw.LanguageID attribute)
portal (rollnw.ObjectType attribute)
portrait (rollnw.Trigger attribute)
portrait_id (rollnw.CreatureAppearance attribute)
(rollnw.Door attribute)
(rollnw.Placeable attribute)
position (rollnw.Location attribute)
(rollnw.model.MdlControllerType attribute)
(rollnw.model.SkinVertex attribute)
(rollnw.model.Vertex attribute)
(rollnw.script.InlayHint attribute)
(rollnw.SpawnPoint attribute)
positional (rollnw.Sound attribute)
PostfixExpression (class in rollnw.script)
potions (rollnw.Store attribute)
POUND (rollnw.script.NssTokenType attribute)
prevent_zoom (rollnw.Dialog attribute)
priority (rollnw.Sound attribute)
process_includes() (rollnw.script.Nss method)
projectile (rollnw.ObjectType attribute)
properties (rollnw.Item attribute)
provider (rollnw.script.Symbol attribute)
pvp (rollnw.Area attribute)
Q
quest (rollnw.DialogNode attribute)
quest_entry (rollnw.DialogNode attribute)
QUESTION (rollnw.script.NssTokenType attribute)
R
race (rollnw.Creature attribute)
radius (rollnw.model.MdlControllerType attribute)
(rollnw.model.MdlModel attribute)
rand_vel (rollnw.model.MdlControllerType attribute)
random (rollnw.model.ModelEmitterFlag attribute)
(rollnw.Sound attribute)
random_position (rollnw.Sound attribute)
random_x (rollnw.Sound attribute)
random_y (rollnw.Sound attribute)
range (rollnw.script.BlockStatement attribute)
(rollnw.script.SourceLocation attribute)
RBRACE (rollnw.script.NssTokenType attribute)
RBRACKET (rollnw.script.NssTokenType attribute)
read (rollnw.DialogAnimation attribute)
readied (rollnw.SpellFlags attribute)
reattachable (rollnw.model.MdlReferenceNode attribute)
recompute_all_availabe_spell_slots() (in module rollnw.nwn1)
reference (rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
reflex (rollnw.Saves attribute)
refmodel (rollnw.model.MdlReferenceNode attribute)
reload() (rollnw.Erf method)
remove() (rollnw.LocString method)
remove_action_param() (rollnw.DialogNode method)
remove_condition_param() (rollnw.DialogPtr method)
remove_effect() (in module rollnw.nwn1)
remove_effects_by() (in module rollnw.nwn1)
remove_feat() (rollnw.CreatureStats method)
remove_item() (rollnw.Inventory method)
remove_key (rollnw.Lock attribute)
remove_known_spell() (in module rollnw.nwn1)
(rollnw.SpellBook method)
remove_ptr() (rollnw.Dialog method)
(rollnw.DialogPtr method)
remove_special_ability() (in module rollnw.nwn1)
render (rollnw.model.MdlEmitterNode attribute)
(rollnw.model.MdlTrimeshNode attribute)
render_sel (rollnw.model.MdlEmitterNode attribute)
renderhint (rollnw.model.MdlTrimeshNode attribute)
renderorder (rollnw.model.MdlEmitterNode attribute)
reply (rollnw.DialogNodeType attribute)
reset (rollnw.Encounter attribute)
reset_time (rollnw.Encounter attribute)
resolve() (rollnw.script.Nss method)
resolve_attack() (in module rollnw.nwn1)
resolve_attack_bonus() (in module rollnw.nwn1)
resolve_attack_damage() (in module rollnw.nwn1)
resolve_concealment() (in module rollnw.nwn1)
resolve_critical_multiplier() (in module rollnw.nwn1)
resolve_critical_threat() (in module rollnw.nwn1)
resolve_damage_immunity() (in module rollnw.nwn1)
resolve_damage_modifiers() (in module rollnw.nwn1)
resolve_damage_reduction() (in module rollnw.nwn1)
resolve_damage_resistance() (in module rollnw.nwn1)
resolve_dual_wield_penalty() (in module rollnw.nwn1)
resolve_iteration_penalty() (in module rollnw.nwn1)
resolve_number_of_attacks() (in module rollnw.nwn1)
resolve_saving_throw() (in module rollnw.nwn1)
resolve_skill_check() (in module rollnw.nwn1)
resolve_target_state() (in module rollnw.nwn1)
resolve_unarmed_damage() (in module rollnw.nwn1)
resolve_weapon_damage() (in module rollnw.nwn1)
resolve_weapon_power() (in module rollnw.nwn1)
resource_type (rollnw.Palette attribute)
ResourceData (class in rollnw)
respawns (rollnw.Encounter attribute)
resref (rollnw.Common attribute)
(rollnw.PaletteTreeNode attribute)
(rollnw.script.Include attribute)
(rollnw.SpawnCreature attribute)
restype (rollnw.Dialog attribute)
result (rollnw.AttackData attribute)
RETURN (rollnw.script.NssTokenType attribute)
rhs (rollnw.script.AssignExpression attribute)
(rollnw.script.BinaryExpression attribute)
(rollnw.script.ComparisonExpression attribute)
(rollnw.script.DotExpression attribute)
(rollnw.script.LogicalExpression attribute)
(rollnw.script.UnaryExpression attribute)
righthand (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
rightring (rollnw.EquipIndex attribute)
(rollnw.EquipSlot attribute)
rings (rollnw.Store attribute)
rollnw
module
rollnw.model
module
rollnw.nwn1
module
rollnw.script
module
rotatetexture (rollnw.model.MdlTrimeshNode attribute)
rows (rollnw.model.MdlControllerKey attribute)
RPAREN (rollnw.script.NssTokenType attribute)
S
salute (rollnw.DialogAnimation attribute)
sampleperiod (rollnw.model.MdlAnimeshNode attribute)
save() (rollnw.Creature method)
(rollnw.Dialog method)
(rollnw.Door method)
(rollnw.Encounter method)
(rollnw.Erf method)
(rollnw.Item method)
(rollnw.Palette method)
(rollnw.Placeable method)
(rollnw.Player method)
(rollnw.Sound method)
(rollnw.Store method)
(rollnw.Tlk method)
(rollnw.Trigger method)
(rollnw.Waypoint method)
save_as() (rollnw.Erf method)
(rollnw.Tlk method)
Saves (class in rollnw)
saves (rollnw.Door attribute)
(rollnw.Placeable attribute)
saving_throw() (in module rollnw.nwn1)
scale (rollnw.model.MdlControllerType attribute)
script (rollnw.script.Diagnostic attribute)
(rollnw.script.Include attribute)
script_abort (rollnw.Dialog attribute)
script_action (rollnw.DialogNode attribute)
script_appears (rollnw.DialogPtr attribute)
script_end (rollnw.Dialog attribute)
scripts (rollnw.Area attribute)
(rollnw.Creature attribute)
(rollnw.Door attribute)
(rollnw.Encounter attribute)
(rollnw.Module attribute)
(rollnw.Placeable attribute)
(rollnw.Store attribute)
(rollnw.Trigger attribute)
self_illum_color (rollnw.model.MdlControllerType attribute)
semantic (rollnw.script.DiagnosticType attribute)
SEMICOLON (rollnw.script.NssTokenType attribute)
set() (rollnw.Tlk method)
(rollnw.TwoDA method)
set_ability_score() (rollnw.CreatureStats method)
set_action_param() (rollnw.DialogNode method)
set_condition_param() (rollnw.DialogPtr method)
set_float() (rollnw.Effect method)
(rollnw.LocalData method)
set_int() (rollnw.Effect method)
(rollnw.LocalData method)
set_location() (rollnw.LocalData method)
set_object() (rollnw.LocalData method)
set_skill_rank() (rollnw.CreatureStats method)
set_special_ability_level() (in module rollnw.nwn1)
set_special_ability_uses() (in module rollnw.nwn1)
set_string() (rollnw.Effect method)
(rollnw.LocalData method)
set_strref() (rollnw.LocString method)
set_versus() (rollnw.Effect method)
severity (rollnw.script.Diagnostic attribute)
shader_group_idx (rollnw.model.MdlFace attribute)
shadow (rollnw.model.MdlLightNode attribute)
(rollnw.model.MdlTrimeshNode attribute)
shadow_opacity (rollnw.Area attribute)
shadow_radius (rollnw.model.MdlControllerType attribute)
shin_left (rollnw.BodyParts attribute)
shin_right (rollnw.BodyParts attribute)
shininess (rollnw.model.MdlTrimeshNode attribute)
shoulder_left (rollnw.BodyParts attribute)
shoulder_right (rollnw.BodyParts attribute)
showdispl (rollnw.model.MdlTrimeshNode attribute)
sides (rollnw.DiceRoll attribute)
signature_help() (rollnw.script.Nss method)
SignatureHelp (class in rollnw.script)
simple (rollnw.ItemModelType attribute)
single_spawn (rollnw.SpawnCreature attribute)
size() (rollnw.Inventory method)
(rollnw.LocalData method)
(rollnw.LocString method)
(rollnw.Tlk method)
size_ab_modifier (rollnw.CombatInfo attribute)
size_ac_modifier (rollnw.CombatInfo attribute)
size_end (rollnw.model.MdlControllerType attribute)
size_end_y (rollnw.model.MdlControllerType attribute)
size_mid (rollnw.model.MdlControllerType attribute)
size_mid_y (rollnw.model.MdlControllerType attribute)
size_start (rollnw.model.MdlControllerType attribute)
size_start_y (rollnw.model.MdlControllerType attribute)
skillpoints (rollnw.LevelUp attribute)
skills (rollnw.LevelUp attribute)
skin (rollnw.CreatureColors attribute)
(rollnw.model.MdlNodeFlags attribute)
(rollnw.model.MdlNodeType attribute)
SkinVertex (class in rollnw.model)
skybox (rollnw.Area attribute)
SL (rollnw.script.NssTokenType attribute)
SLEQ (rollnw.script.NssTokenType attribute)
Sound (class in rollnw)
sound (rollnw.DialogNode attribute)
(rollnw.ObjectType attribute)
sounds (rollnw.Area attribute)
(rollnw.Sound attribute)
soundset (rollnw.Creature attribute)
SourceLocation (class in rollnw.script)
SourcePosition (class in rollnw.script)
SourceRange (class in rollnw.script)
spanish (rollnw.LanguageID attribute)
spawn_option (rollnw.Encounter attribute)
spawn_points (rollnw.Encounter attribute)
SpawnCreature (class in rollnw)
SpawnPoint (class in rollnw)
spawntype (rollnw.model.MdlEmitterNode attribute)
spawntype_sel (rollnw.model.MdlEmitterNode attribute)
speaker (rollnw.DialogNode attribute)
SpecialAbility (class in rollnw)
specular (rollnw.model.MdlTrimeshNode attribute)
spell (rollnw.SpecialAbility attribute)
(rollnw.SpellEntry attribute)
spell_id (rollnw.EffectHandle attribute)
SpellBook (class in rollnw)
SpellEntry (class in rollnw)
spells (rollnw.ClassEntry attribute)
splat (rollnw.model.ModelEmitterFlag attribute)
spontaneous (rollnw.SpellFlags attribute)
spot_check_mod (rollnw.Area attribute)
spread (rollnw.model.MdlControllerType attribute)
SQLQUERY (rollnw.script.NssTokenType attribute)
SR (rollnw.script.NssTokenType attribute)
srclight1 (rollnw.AreaTile attribute)
srclight2 (rollnw.AreaTile attribute)
SREQ (rollnw.script.NssTokenType attribute)
stacksize (rollnw.Item attribute)
start (rollnw.script.SourceRange attribute)
start_day (rollnw.Module attribute)
start_hour (rollnw.Module attribute)
start_month (rollnw.Module attribute)
start_movie (rollnw.Module attribute)
start_year (rollnw.Module attribute)
starting_package (rollnw.Creature attribute)
Statement (class in rollnw.script)
static (rollnw.Placeable attribute)
StaticTwoDA (class in rollnw)
stats (rollnw.Creature attribute)
steal (rollnw.DialogAnimation attribute)
stolen (rollnw.Item attribute)
Store (class in rollnw)
store (rollnw.ObjectType attribute)
stores (rollnw.Area attribute)
StoreScripts (class in rollnw)
STRING (rollnw.script.NssTokenType attribute)
STRING_CONST (rollnw.script.NssTokenType attribute)
STRING_RAW_CONST (rollnw.script.NssTokenType attribute)
strref (rollnw.PaletteTreeNode attribute)
strref() (rollnw.LocString method)
STRUCT (rollnw.script.NssTokenType attribute)
StructDecl (class in rollnw.script)
subrace (rollnw.Creature attribute)
subtype (rollnw.EffectHandle attribute)
(rollnw.ItemProperty attribute)
sun_shadows (rollnw.AreaWeather attribute)
supermodel (rollnw.model.MdlModel attribute)
supermodel_name (rollnw.model.MdlModel attribute)
supernatural (rollnw.EffectCategory attribute)
SWITCH (rollnw.script.NssTokenType attribute)
SwitchStatement (class in rollnw.script)
Symbol (class in rollnw.script)
T
tag (rollnw.Common attribute)
(rollnw.Module attribute)
tail (rollnw.CreatureAppearance attribute)
TALENT (rollnw.script.NssTokenType attribute)
talk_forceful (rollnw.DialogAnimation attribute)
talk_laugh (rollnw.DialogAnimation attribute)
talk_normal (rollnw.DialogAnimation attribute)
talk_pleading (rollnw.DialogAnimation attribute)
tangent (rollnw.model.SkinVertex attribute)
(rollnw.model.Vertex attribute)
target (rollnw.AttackData attribute)
(rollnw.script.SwitchStatement attribute)
target_is_creature (rollnw.AttackData attribute)
target_state (rollnw.AttackData attribute)
(rollnw.CombatInfo attribute)
tatoo1 (rollnw.CreatureColors attribute)
tatoo2 (rollnw.CreatureColors attribute)
taunt (rollnw.DialogAnimation attribute)
test (rollnw.script.ConditionalExpression attribute)
(rollnw.script.DoStatement attribute)
(rollnw.script.ForStatement attribute)
(rollnw.script.IfStatement attribute)
(rollnw.script.WhileStatement attribute)
tex_coords (rollnw.model.SkinVertex attribute)
(rollnw.model.Vertex attribute)
text (rollnw.DialogNode attribute)
texture (rollnw.model.MdlEmitterNode attribute)
textures (rollnw.model.MdlLightNode attribute)
(rollnw.model.MdlTrimeshNode attribute)
thigh_left (rollnw.BodyParts attribute)
thigh_right (rollnw.BodyParts attribute)
threat_range (rollnw.AttackData attribute)
threshold (rollnw.model.MdlControllerType attribute)
tightness (rollnw.model.MdlDanglymeshNode attribute)
TILDE (rollnw.script.NssTokenType attribute)
tile (rollnw.model.MdlClassification attribute)
(rollnw.ObjectType attribute)
tilefade (rollnw.model.MdlTrimeshNode attribute)
tiles (rollnw.Area attribute)
tileset (rollnw.Palette attribute)
tileset_resref (rollnw.Area attribute)
time (rollnw.model.MdlAnimationEvent attribute)
time_offset (rollnw.model.MdlControllerKey attribute)
TIMES (rollnw.script.NssTokenType attribute)
times (rollnw.Sound attribute)
TIMESEQ (rollnw.script.NssTokenType attribute)
Tlk (class in rollnw)
tlk (rollnw.Module attribute)
to_base_id() (rollnw.Language static method)
to_dict() (rollnw.LocString method)
(rollnw.Palette method)
to_runtime_id() (rollnw.Language static method)
to_string() (rollnw.Language static method)
transition_time (rollnw.model.MdlAnimation attribute)
transparencyhint (rollnw.model.MdlTrimeshNode attribute)
Trap (class in rollnw)
trap (rollnw.Door attribute)
(rollnw.Placeable attribute)
(rollnw.Trigger attribute)
triangle (rollnw.model.MdlTriangleMode attribute)
triangle_strip (rollnw.model.MdlTriangleMode attribute)
Trigger (class in rollnw)
trigger (rollnw.ObjectType attribute)
triggers (rollnw.Area attribute)
TriggerScripts (class in rollnw)
trimesh (rollnw.model.MdlNodeType attribute)
true_branch (rollnw.script.ConditionalExpression attribute)
(rollnw.script.IfStatement attribute)
tvert_idx (rollnw.model.MdlFace attribute)
TwoDA (class in rollnw)
twosidedtex (rollnw.model.MdlEmitterNode attribute)
type (rollnw.AttackData attribute)
(rollnw.DialogNode attribute)
(rollnw.DialogPtr attribute)
(rollnw.EffectHandle attribute)
(rollnw.ItemProperty attribute)
(rollnw.model.MdlControllerKey attribute)
(rollnw.model.MdlGeometry attribute)
(rollnw.model.MdlNode attribute)
(rollnw.ObjectHandle attribute)
(rollnw.PaletteTreeNode attribute)
(rollnw.script.Diagnostic attribute)
(rollnw.script.NssToken attribute)
(rollnw.script.Symbol attribute)
(rollnw.script.SymbolKind attribute)
(rollnw.Trap attribute)
(rollnw.Trigger attribute)
U
UnaryExpression (class in rollnw.script)
unblockable (rollnw.DamageCategory attribute)
underground (rollnw.AreaFlags attribute)
unequip_item() (in module rollnw.nwn1)
unlimited (rollnw.SpellFlags attribute)
unlock_dc (rollnw.Lock attribute)
update (rollnw.model.MdlEmitterNode attribute)
update_sel (rollnw.model.MdlEmitterNode attribute)
useable (rollnw.Placeable attribute)
used (rollnw.script.Include attribute)
USR (rollnw.script.NssTokenType attribute)
USREQ (rollnw.script.NssTokenType attribute)
uuid (rollnw.Module property)
V
v1_69 (rollnw.GameVersion attribute)
valid() (rollnw.Dialog method)
(rollnw.Image method)
(rollnw.Ini method)
(rollnw.model.Mdl method)
(rollnw.Palette method)
(rollnw.Plt method)
(rollnw.Tlk method)
var (rollnw.script.VariableExpression attribute)
VarDecl (class in rollnw.script)
variable (rollnw.script.SymbolKind attribute)
VariableExpression (class in rollnw.script)
VECTOR (rollnw.script.NssTokenType attribute)
Vector2 (class in rollnw)
Vector3 (class in rollnw)
Vector4 (class in rollnw)
vEE (rollnw.GameVersion attribute)
velocity (rollnw.model.MdlControllerType attribute)
version (rollnw.Area attribute)
(rollnw.EffectID attribute)
(rollnw.Module attribute)
versus() (rollnw.Effect method)
vert_idx (rollnw.model.MdlFace attribute)
Vertex (class in rollnw.model)
vertical_displacement (rollnw.model.MdlControllerType attribute)
vertices (rollnw.model.MdlSkinNode attribute)
(rollnw.model.MdlTrimeshNode attribute)
victory_1 (rollnw.DialogAnimation attribute)
victory_2 (rollnw.DialogAnimation attribute)
victory_3 (rollnw.DialogAnimation attribute)
view (rollnw.script.Symbol attribute)
view() (rollnw.script.SourceLocation method)
view_from_range() (rollnw.script.Nss method)
VOID (rollnw.script.NssTokenType attribute)
volume (rollnw.Sound attribute)
volume_variation (rollnw.Sound attribute)
W
w (rollnw.IVector4 attribute)
W (rollnw.Vector4 attribute)
walkrate (rollnw.Creature attribute)
warning (rollnw.script.DiagnosticSeverity attribute)
warnings() (rollnw.script.Nss method)
Waypoint (class in rollnw)
waypoint (rollnw.ObjectType attribute)
waypoints (rollnw.Area attribute)
weapon_is_finessable() (in module rollnw.nwn1)
weapon_iteration() (in module rollnw.nwn1)
weapons (rollnw.Store attribute)
weather (rollnw.Area attribute)
weights (rollnw.model.SkinVertex attribute)
WHILE (rollnw.script.NssTokenType attribute)
WhileStatement (class in rollnw.script)
width (rollnw.Area attribute)
width() (rollnw.Image method)
(rollnw.Plt method)
will (rollnw.Saves attribute)
wind_power (rollnw.AreaWeather attribute)
wings (rollnw.CreatureAppearance attribute)
wirecolor (rollnw.model.MdlControllerType attribute)
word_count (rollnw.Dialog attribute)
working_directory() (rollnw.Erf method)
worship (rollnw.DialogAnimation attribute)
write_to() (rollnw.Image method)
X
x (rollnw.InventoryItem attribute)
(rollnw.IVector4 attribute)
(rollnw.script.LiteralVectorExpression attribute)
(rollnw.Vector2 attribute)
(rollnw.Vector3 attribute)
(rollnw.Vector4 attribute)
xgrid (rollnw.model.MdlEmitterNode attribute)
XOR (rollnw.script.NssTokenType attribute)
XOREQ (rollnw.script.NssTokenType attribute)
xpscale (rollnw.Module attribute)
xsize (rollnw.model.MdlControllerType attribute)
Y
y (rollnw.InventoryItem attribute)
(rollnw.IVector4 attribute)
(rollnw.script.LiteralVectorExpression attribute)
(rollnw.Vector2 attribute)
(rollnw.Vector3 attribute)
(rollnw.Vector4 attribute)
ygrid (rollnw.model.MdlEmitterNode attribute)
ysize (rollnw.model.MdlControllerType attribute)
Z
z (rollnw.IVector4 attribute)
(rollnw.script.LiteralVectorExpression attribute)
(rollnw.Vector3 attribute)
(rollnw.Vector4 attribute)